Much like the Legendary heroes in Resident Evil: Survival Unit, the epic heroes are not equal, and most players waste resources because they misunderstand where skills apply and who they can realistically build. There are a lot of traps in the Epic Heroes.. so let’s get into it.
This guide breaks down:
-
Which skills work in Exploration vs Field
-
Which heroes are worth building at your spend level
-
Which Legendary heroes scale long-term
-
Which heroes are locked behind paywalls
Use the recommendations that match how you actually play and spend.
Table of Contents
- 1 TL;DR – Resident Evil: Survival Unit Epic Hero Tier List
- 2
- 3 🏆 Epic Hero Tier List
- 4 🟥 S-Tier: The “Foundational” Epics
- 5 🟦 A-Tier: High-Impact Specialists
- 6 🟨 B-Tier: Reliable Fillers
- 7 ⬜ C-Tier: The Hybrid
- 8 Which Epic Heroes Should I Invest In?
- 9 Alyssa Ashcroft – Skill Breakdown
- 10 🔵Skills 1–3: Exploration / Arena / Tower ONLY
- 11 🔴 Skills 4–6: Field Combat ONLY
- 12 ⭐ Skill Investment Priority
- 13 🧠 Alyssa Ashcroft – Mode-by-Mode Evaluation
- 14 Final Thoughts on Alyssa Ashcroft
- 15 Mark Wilkins – Skill Breakdown
- 16 🔵 Skills 1–3: Exploration / Arena / Tower ONLY
- 17 🔴 Skills 4–6: Field Combat ONLY
- 18 ⭐ Skill Investment Priority
- 19 🧠 Mark Wilkins – Mode-by-Mode Evaluation
- 20 Final Thoughts on Mark Wilkins
- 21 Katherine Warren – Skill Breakdown
- 22 🔵 Skills 1–3: Exploration / Arena / Tower ONLY
- 23 🔴 Skills 4–6: Field Combat ONLY
- 24 ⭐ Skill Investment Priority
- 25 🧠 Katherine Warren – Mode-by-Mode Evaluation
- 26 Final Thoughts on Katherine Warren
- 27 Mikhail Viktor – Skill Breakdown
- 28 🔵 Skills 1–3: Exploration / Arena / Tower ONLY
- 29 🔴 Skills 4–6: Field Combat ONLY
- 30 ⭐ Skill Investment Priority
- 31 🧠 Mikhail Viktor – Mode-by-Mode Evaluation
- 32 Final Thoughts on Mikhail Viktor
- 33 Tyrell Patrick – Skill Breakdown
- 34 🔵 Skills 1–3: Exploration / Arena / Tower ONLY
- 35 🔴 Skills 4–6: Field Combat ONLY
- 36 ⭐ Skill Investment Priority
- 37 🧠 Tyrell Patrick – Mode-by-Mode Evaluation
- 38 Final Thoughts on Tyrell Patrick
- 39 Barry Burton – Skill Breakdown
- 40 🔵 Skills 1–3: Exploration / Arena / Tower ONLY
- 41 🔴 Skills 4–6: Field Combat ONLY
- 42 ⭐ Skill Investment Priority
- 43 🧠 Barry Burton – Mode-by-Mode Evaluation
- 44 🧩 Development / Long-Term Value
- 45 Final Thoughts on Barry Burton
- 46 Becca Woollett – Skill Breakdown
- 47 🔵 Skills 1–3: Exploration / Arena / Tower ONLY
- 48 🔴 Skills 4–6: Field Combat ONLY
- 49 ⭐ Skill Investment Priority
- 50 🧠 Becca Woollett – Mode-by-Mode Evaluation
- 51 Final Thoughts on Becca Woollett
- 52 Robert Kendo – Skill Breakdown
- 53 🔵 Skills 1–3: Exploration / Arena / Tower ONLY
- 54 🔴 Skills 4–6: Field Combat ONLY
- 55 ⭐ Skill Investment Priority
- 56 🧠 Robert Kendo – Mode-by-Mode Evaluation
- 57 🧩 Development / Long-Term Value
- 58 Final Thoughts on Robert Kendo
- 59 Marvin Branagh – Skill Breakdown
- 60 🔵 Skills 1–3: Exploration / Arena / Tower ONLY
- 61 🔴 Skills 4–6: Field Combat ONLY
- 62 ⭐ Skill Investment Priority
- 63 🧠 Marvin Branagh – Mode-by-Mode Evaluation
- 64 Final Thoughts on Marvin Branagh
- 65 Tyrone Henry – Skill Breakdown
- 66 🔵 Skills 1–3: Exploration / Arena / Tower ONLY
- 67 🔴 Skills 4–6: Field Combat ONLY
- 68 ⭐ Skill Investment Priority
- 69 🧠 Tyrone Henry – Mode-by-Mode Evaluation
- 70 Final Thoughts on Tyrone Henry
TL;DR – Resident Evil: Survival Unit Epic Hero Tier List
Epics matter more than people think.
Because:
-
You can run up to 6 rallies
-
Legendary leaders are limited
-
Epics fill the majority of rally slots
-
Most Epics scale very efficiently for F2P
This tier list ranks Epic heroes only, based on real combat value, not CP padding.

🏆 Epic Hero Tier List
| Tier | Heroes | Primary Strength |
| S-Tier | Marvin Branagh, Mark Wilkins, Tyrone Henry | Elite survivability, crowd control (CC), and high-value defensive scaling. |
| A-Tier | Mikhail Viktor, Alyssa Ashcroft, Becca Woollett | High damage/utility in Exploration and valuable account-wide buffs (Training speed). |
| B-Tier | Robert Kendo, Tyrell Patrick, Barry Burton | Strong specialists for early-mid game, but outclassed by Legendaries or S-tier Epics later. |
| C-Tier | Katherine Warren | Jack-of-all-trades but master of none; lacks the hard CC or specialized damage of others. |
🟥 S-Tier: The “Foundational” Epics

These heroes remain relevant even into the late game because their mechanics (Damage Reduction, HP scaling, and Hard CC) do not “power-creep” as easily as raw damage numbers.
-
Marvin Branagh: The king of control. His barricades and dual-layer damage reduction make him a nightmare in both Arena and Field PvP.
-
Mark Wilkins: The gold standard for Epic tanks. His 70% damage reduction active and HP scaling passives make him an essential frontline anchor.
-
Tyrone Henry: Offers the longest stun (3.5s) and massive team-wide defense buffs. His “Hospital Healing Speed” passive is an S-tier economic benefit.
🟦 A-Tier: High-Impact Specialists

These heroes excel in specific combat scenarios or provide essential account progression bonuses.
-
Mikhail Viktor: His Barrel Explosion is arguably the strongest AoE in the Epic tier. Additionally, his Troop Training Speed buff is one of the most important non-combat stats in the game.
-
Becca Woollett: The best Epic for clearing waves quickly. Her crit-burst profile allows you to “punch up” in Exploration stages you might otherwise lose.
-
Alyssa Ashcroft: A vital anti-meta hero. Her “cannot miss” mechanic and reliable stuns counter dodge-heavy teams in the Arena.
🟨 B-Tier: Reliable Fillers

These heroes are excellent for early progression but often become “secondary” marches once your roster expands.
-
Robert Kendo: Great for team synergy due to his flat Attack buffs and knockback disruption, though his personal damage is lackluster.
-
Tyrell Patrick: The turret mechanic is fantastic for Exploration and Base Defense, but his lack of mobility and field presence limits him to niche roles.
-
Barry Burton: A powerhouse for sustained DPS and Action Point efficiency. He is the “daily driver” for farming, but lacks the utility needed for high-stakes PvP.
⬜ C-Tier: The Hybrid
-
Katherine Warren: While versatile, she lacks the specialized “oomph” found in higher tiers. Her lack of hard CC (stuns/knockbacks) makes her less effective in high-difficulty Exploration compared to heroes like Marvin or Tyrone.
The “Boss” Disclaimer: As noted below, none of these heroes are optimized for Boss PvE (Alligator/World Bosses). For those modes, you should look for heroes with “Single Target DPS” or “Damage Taken Debuffs,” as most of the heroes listed above rely on Exploration skills that are disabled against bosses.
Which Epic Heroes Should I Invest In?
🧍 If You Are Free-to-Play (True F2P)
As a F2P player, you cannot afford to waste resources on heroes that get “power-crept” by the first Legendary you get. You need heroes that remain useful even as secondary supports.
✅ Priority Order
-
Mikhail Viktor → Best Epic for progression (AoE damage + Training Speed).
-
Tyrone Henry → Essential CC + Massive Hospital Healing Speed buff.
-
Mark Wilkins → The ultimate frontline anchor (70% Damage Reduction).
-
Marvin Branagh → Defense god; barricades trivialize hard Exploration stages.
Why this works:
-
Utility > Damage: These heroes win by outlasting the enemy, not by racing them.
-
Economic Value: Mikhail and Tyrone provide account-wide buffs (Training/Healing) that save you resources daily.
-
Star Scaling: Their damage reduction and CC remain effective even if they are lower star-level than your enemies.
Avoid over-investing in:
-
Barry Burton / Becca Woollett: They are great early on, but pure DPS Epics are the first to be replaced by Legendaries.
-
Katherine Warren: Her hybrid nature makes her too “average” for high-difficulty F2P pushes.
F2P Takeaway: Build Epics that provide control and account-wide efficiency.
💳 If You Spend Lightly (Monthly / Small Packs)
Light spenders have a few Legendaries but often lack the shards to max them out. Your Epics should act as the “glue” that keeps your teams together.
Best ROI Epics
-
Mikhail Viktor: Still the #1 priority for his training speed and massive Exploration AoE.
-
Marvin Branagh: Use him to lead defensive rallies or as a “joiner” in PvP to debuff enemy attack.
-
Alyssa Ashcroft: Highly recommended for Arena to counter the “Dodge” meta and provide guaranteed hits.
How to use them:
-
The “Anchor” Strategy: Put your high-investment Legendary as the lead and pair them with an Epic like Mark Wilkins or Tyrone Henry to ensure the squad doesn’t melt.
-
Efficiency: Focus on heroes with Research or Gathering passives (like Tyrell or Robert) only after your main combat squad is stable.
Light Spender Takeaway: Use Epics to stabilize your marches so your Legendaries can focus on dealing damage.
🐋 If You Whale / Compete for Rankings
Even with a roster of maxed Legendaries, your account is only as strong as your 5th and 6th marches.
Why?
-
Rally Filling: You need high-stat “Joiners” to maximize the power of Alliance rallies.
-
Base Defense: Legendaries are usually out on the map; Epics like Marvin and Mark are your best home-base insurance.
Whale Epic Core
-
Tyrone Henry: His Hospital Healing Speed (up to 50%) is mandatory for high-intensity war seasons.
-
Mikhail Viktor: Troop Training Speed is the most valuable non-combat stat for maintaining troop count.
-
Marvin Branagh: His attack debuffs on enemy squads make your rallies significantly “tankier.”
These heroes:
-
Never become useless: A 3.5s stun (Tyrone) or a barricade (Marvin) is useful regardless of how many Legendaries are released.
-
Fill the Gaps: They provide the CC and mitigation that many “glass cannon” Legendaries lack.
Whale Takeaway: Legendaries win the highlights. Epics win the war of attrition.
Alyssa Ashcroft – Skill Breakdown
Alyssa Ashcroft is a utility-focused Epic hero built around control, consistency, and survivability, not burst damage. She performs best in Arena, Exploration, and defensive field roles, where her stuns, accuracy mechanics, and damage reduction provide steady value rather than explosive kills.
She is not a carry DPS, but a supportive damage stabilizer that shines when fights last longer.
| Category | Details |
|---|---|
| Hero Name | Alyssa Ashcroft |
| Rarity | Epic |
| Squad Role | Attacker |
| Rally Role | Join Rally |
| Core Identity | Control + Consistency + Damage Mitigation |
🔵Skills 1–3: Exploration / Arena / Tower ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 1 | V-JOLT Toss | Active / AoE | Throws a vial dealing 200% ATK AoE damage, deals +100% damage vs Plant-type enemies | Arena, Exploration |
| 2 | Stun Gun | Control | Every 18s, fires a stun gun dealing 44% ATK and stuns for 2s | Arena, Exploration |
| 3 | Precision Aim | Passive / DPS | 25% chance to deal +100% ATK bonus damage; attacks cannot miss when triggered | Arena, Exploration |
Notes:
-
These do NOT apply to rallies, map PvE, base defense, or open-field PvP.
-
Alyssa’s Arena strength comes from reliable stuns + guaranteed hits, not raw numbers.
-
Precision Aim smooths damage output and counters dodge/evasion mechanics.
🔴 Skills 4–6: Field Combat ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 4 | Crisis Detection | Defensive Passive | Reduces damage taken from enemy squads by 4%–20% | Field PvE, PvP, Defense |
| 5 | Journalist’s Instinct | Utility Passive | Increases marching speed toward Infected/Aberrations by 20% | PvE Map |
| 6 | (Locked / Scaling Slot) | Passive | Star-dependent bonus (Epic scaling) | Field / Defense |
Notes:
-
Crisis Detection is her most important field skill.
-
She contributes survivability, not kill pressure.
-
March speed is quality-of-life, not combat power.
⭐ Skill Investment Priority
Exploration / Arena Priority
-
Precision Aim ⭐
-
V-JOLT Toss
-
Stun Gun
Field Priority
-
Crisis Detection ⭐
-
Journalist’s Instinct
-
Remaining passive (last)
🧠 Alyssa Ashcroft – Mode-by-Mode Evaluation
🏟️ Arena
Rating: ⭐⭐⭐⭐☆ (Strong Utility)
Why she’s good:
-
Consistent stuns
-
Accuracy guarantees reduce RNG losses
-
Punishes dodge-based heroes
Limitations:
-
No burst finisher
-
Relies on team to capitalize on control
Best use:
-
Secondary slot in control-focused Arena teams
🗺️ Exploration
Rating: ⭐⭐⭐⭐☆ (Strong)
Why she’s good:
-
AoE damage
-
Reliable CC
-
Precision Aim stabilizes boss fights
She performs better than most Epics in wave-based content.
🐊 PvE (Map / Bosses / Alligator)
Rating: ⭐⭐☆☆☆ (Below Average)
Why:
-
No Exploration actives apply
-
Damage is flat and slow
-
March speed doesn’t increase DPS
Key takeaway:
Alyssa is not a boss hero.
🏰 Base Defense
Rating: ⭐⭐⭐⭐☆ (Very Good)
Why she’s strong here:
-
Damage reduction applies globally
-
Stuns can interrupt enemy rotations
-
Excellent as a defensive filler Epic
⚔️ PvP Field (Open Map)
Rating: ⭐⭐⭐☆☆ (Solid Joiner)
Why:
-
Crisis Detection provides real survivability
-
No burst or debuff pressure
-
Best as a join rally or secondary march hero
🧩 Development / Long-Term Value
Rating: ⭐⭐⭐⭐☆
-
Excellent Epic utility hero
-
Cheap to build compared to Legendaries
-
Remains relevant due to damage reduction scaling
-
Not power-crept as fast as pure DPS Epics
Final Thoughts on Alyssa Ashcroft
Alyssa Ashcroft is a control-first Epic, not a damage dealer. Her value comes from stuns, accuracy reliability, and damage mitigation, making her especially effective in Arena, Exploration, and Base Defense.
She will never top damage charts, but she wins fights by making them safer and more predictable — which is exactly what a strong Epic hero should do.
Mark Wilkins – Skill Breakdown
Mark Wilkins is a pure tank-style Epic hero designed to absorb damage, punish attackers, and stabilize fights rather than deal sustained DPS. His kit revolves around damage reduction, counterattacks, self-healing, and squad HP scaling, making him especially valuable in Arena, Exploration frontlines, and Base Defense.
He is not a damage carry — Mark’s value comes from survivability and disruption.
| Category | Details |
|---|---|
| Hero Name | Mark Wilkins |
| Rarity | Epic |
| Squad Role | Defender |
| Rally Role | Join Rally |
| Core Identity | Damage Reduction + Counter Control Tank |
🔵 Skills 1–3: Exploration / Arena / Tower ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 1 | Guard | Active / Defensive | Enters guard stance for 5s, reducing incoming damage by 70%; cannot attack while guarding | Arena, Exploration |
| 2 | Suppress | Reactive Control | Every 16s, when hit, counterattacks for 166% ATK and stuns for 2s | Arena, Exploration |
| 3 | Catch Breath | Sustain Passive | If Mark takes no damage for 3s, heals 2.9% Max HP per second | Arena, Exploration |
Notes:
-
These do NOT apply to rallies, map PvE, base defense, or open-field PvP.
-
Mark is strongest when anchoring the frontline.
-
His value increases in longer fights where sustain and CC matter.
🔴 Skills 4–6: Field Combat ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 4 | Bulk Up | Defensive Passive | Increases deployed squad HP by 5%–25% | Field PvE, PvP, Defense |
| 5 | Suppressing Fire | Offensive Passive | Increases deployed squad ATK by 5%–25% | Field PvE, PvP |
| 6 | (Locked / Scaling Slot) | Passive | Star-dependent Epic scaling bonus | Field / Defense |
Notes:
-
Bulk Up is his most important field skill.
-
Mark provides stat value, not active combat control, in field modes.
-
ATK bonus is helpful but secondary to HP scaling.
⭐ Skill Investment Priority
Exploration / Arena Priority
-
Suppress ⭐
-
Guard
-
Catch Breath
Field Priority
-
Bulk Up ⭐
-
Suppressing Fire
-
Remaining passive (last)
🧠 Mark Wilkins – Mode-by-Mode Evaluation
🏟️ Arena
Rating: ⭐⭐⭐⭐☆ (Very Strong Frontliner)
Why he’s good:
-
Massive damage reduction window
-
Reactive stun punishes burst attackers
-
Self-healing extends fight duration
Limitations:
-
Low damage output
-
Needs DPS teammates to convert advantage into kills
Best use:
-
Frontline tank in control or sustain Arena comps
🗺️ Exploration
Rating: ⭐⭐⭐⭐☆ (Strong)
Why he’s good:
-
Excellent wave soaking
-
Reliable survivability
-
Allows backline DPS to operate safely
Mark shines in longer Exploration stages.
🐊 PvE (Map / Bosses / Alligator)
Rating: ⭐⭐☆☆☆ (Below Average)
Why:
-
No Exploration actives apply
-
Tank stats do not increase boss DPS
-
Offers survivability but slows clears
Key takeaway:
Mark is not a PvE damage hero.
🏰 Base Defense
Rating: ⭐⭐⭐⭐☆ (Very Good)
Why he’s strong here:
-
Squad HP scaling applies globally
-
Defensive posture synergizes with defenders
-
Strong Epic filler for defense stacks
⚔️ PvP Field (Open Map)
Rating: ⭐⭐⭐☆☆ (Decent Joiner)
Why:
-
HP and ATK buffs are always useful
-
No burst, debuffs, or rally-leading tools
-
Best as a support tank, not a lead hero
🧩 Development / Long-Term Value
Rating: ⭐⭐⭐⭐☆
-
One of the best Epic tanks
-
Cheap survivability scaling
-
Excellent defensive and filler value
-
Will never be obsolete due to HP scaling
Final Thoughts on Mark Wilkins
Mark Wilkins is a true tank Epic. He does not win fights through damage — he wins them by refusing to die, interrupting attackers, and making your damage dealers safer.
If you need:
-
A frontline anchor
-
A defensive Epic
-
A reliable Arena tank
Mark Wilkins is one of the safest Epic investments in the game.
Katherine Warren – Skill Breakdown
Katherine Warren is a hybrid Epic attacker who blends Exploration damage, defensive utility, and economic value. She is strongest in Arena and Exploration, where her flamethrower AoE and normal-attack amplification shine, while her field kit focuses more on damage reduction, defense buffs, and gathering utility rather than combat pressure.
She is not a PvP carry, but a versatile Epic with mixed offensive and support value.
| Category | Details |
|---|---|
| Hero Name | Katherine Warren |
| Rarity | Epic |
| Squad Role | Attacker |
| Rally Role | Join Rally |
| Core Identity | AoE Damage + Defensive Utility + Economy Hybrid |
🔵 Skills 1–3: Exploration / Arena / Tower ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 1 | Flamethrower | Active / AoE | Deals 65.5% ATK in a fan-shaped area and applies burn, dealing 65.5% ATK per second for 5s | Arena, Exploration |
| 2 | High-Powered Ammo | Passive DPS | Increases normal attack damage by 35%–67% | Arena, Exploration |
| 3 | Cheer | Team Buff | Increases Defense of all allied units by 35%–66.5% | Arena, Exploration |
Notes:
-
These skills do NOT apply to rallies, map PvE, base defense, or open-field PvP.
-
Flamethrower provides strong wave clear and sustained burn damage.
-
Cheer is a rare Exploration-wide defense buff, improving team survivability.
🔴 Skills 4–6: Field Combat ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 4 | Survivor’s Instinct | Defensive Passive | Reduces damage taken by the deployed squad by 4%–20% | Field PvE, PvP, Defense |
| 5 | Lumber Collection | Economy Passive | Increases Lumber collection speed by 5% | Gathering |
| 6 | (Locked / Scaling Slot) | Passive | Star-dependent Epic scaling bonus | Field / Defense |
Notes:
-
Survivor’s Instinct is her only meaningful field combat skill.
-
Lumber Collection is pure economy, not combat.
-
Field value is defensive, not offensive.
⭐ Skill Investment Priority
Exploration / Arena Priority
-
High-Powered Ammo ⭐
-
Flamethrower
-
Cheer
Field Priority
-
Survivor’s Instinct ⭐
-
Lumber Collection
-
Remaining passive (last)
🧠 Katherine Warren – Mode-by-Mode Evaluation
🏟️ Arena
Rating: ⭐⭐⭐⭐☆ (Strong Utility DPS)
Why she’s good:
-
AoE burn pressure
-
Boosts team Defense
-
Strong sustained damage through normal attacks
Limitations:
-
No hard CC
-
Damage is steady, not bursty
Best use:
-
Midline DPS with team support value
🗺️ Exploration
Rating: ⭐⭐⭐⭐☆ (Strong)
Why she’s good:
-
Flamethrower excels at wave clearing
-
Burn damage scales well in long fights
-
Cheer increases squad survivability
This is her best overall mode.
🐊 PvE (Map / Bosses / Alligator)
Rating: ⭐⭐☆☆☆ (Below Average)
Why:
-
Exploration actives do not apply
-
Burn damage is disabled
-
Only flat damage reduction remains
Key takeaway:
Katherine is not a boss hero.
🏰 Base Defense
Rating: ⭐⭐⭐☆☆ (Situational)
Why:
-
Damage reduction helps defenders
-
No CC or defensive scaling beyond mitigation
-
Works best as filler, not core defense
⚔️ PvP Field (Open Map)
Rating: ⭐⭐⭐☆☆ (Decent Joiner)
Why:
-
Damage reduction always applies
-
No offensive pressure
-
Best used as a supportive join hero
🧩 Development / Long-Term Value
Rating: ⭐⭐⭐⭐☆
-
Very flexible Epic
-
Strong early–mid game value
-
Defensive buffs age well
-
Economy skill adds long-term account utility
Final Thoughts on Katherine Warren
Katherine Warren is a versatile Epic hybrid. She offers solid AoE damage in Exploration, meaningful team defense buffs, and field survivability, while also contributing to resource gathering.
Mikhail Viktor – Skill Breakdown
Mikhail Viktor is a frontline-focused Epic bruiser built around debuffing enemies, scaling attack speed under pressure, and explosive AoE damage in Exploration. He is strongest when positioned on the frontline, where his team buffs, enemy debuffs, and HP-loss scaling mechanics can fully activate.
He is not a pure DPS carry, but a pressure-oriented Epic that rewards prolonged combat and frontline survivability.
| Category | Details |
|---|---|
| Hero Name | Mikhail Viktor |
| Rarity | Epic |
| Squad Role | Attacker |
| Rally Role | Join Rally |
| Core Identity | Frontline Pressure + Enemy Debuffs + Scaling Attack Speed |
🔵 Skills 1–3: Exploration / Arena / Tower ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 1 | Barrel Explosion | Active / AoE | Rolls a barrel forward; explodes on contact, dealing 712% ATK AoE damage | Arena, Exploration |
| 2 | Courageous Encouragement | Team Buff | Increases frontline heroes’ Attack Speed by 10–12.5% and Defense by 20% | Arena, Exploration |
| 3 | Veteran’s Experience | Enemy Debuff | Reduces enemy squad Attack by 4–20% | Arena, Exploration |
Notes:
-
These skills do NOT apply to rallies, map PvE, base defense, or open-field PvP.
-
Barrel Explosion is one of the hardest-hitting Epic AoE skills.
-
Veteran’s Experience provides rare offensive debuffing, reducing incoming damage indirectly.
🔴 Skills 4–6: Field Combat ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 4 | Last Stand | Scaling Passive | Increases Attack Speed by 0.3–0.8% for every 1% HP lost | Field PvE, PvP |
| 5 | Squad Leader | Economy Passive | Increases Troop Training Speed by 4–20% | City / Account |
| 6 | (Locked / Scaling Slot) | Passive | Star-dependent Epic scaling bonus | Field / Defense |
Notes:
-
Last Stand is his most important combat field skill.
-
Training speed is high-value account progression, not combat power.
-
Mikhail scales best when absorbing damage instead of avoiding it.
⭐ Skill Investment Priority
Exploration / Arena Priority
-
Barrel Explosion ⭐
-
Veteran’s Experience
-
Courageous Encouragement
Field Priority
-
Last Stand ⭐
-
Squad Leader
-
Remaining passive (last)
🧠 Mikhail Viktor – Mode-by-Mode Evaluation
🏟️ Arena
Rating: ⭐⭐⭐⭐☆ (Strong Frontline Pressure)
Why he’s good:
-
Massive AoE opener
-
Reduces enemy Attack
-
Buffs frontline survivability and speed
Limitations:
-
Requires frontline positioning
-
Less effective in short, burst-only fights
Best use:
-
Frontline bruiser in sustained Arena comps
🗺️ Exploration
Rating: ⭐⭐⭐⭐☆ (Very Strong)
Why he’s good:
-
Barrel Explosion clears waves
-
Team-wide frontline buffs
-
Enemy Attack reduction smooths difficulty spikes
Exploration is one of his best modes.
🐊 PvE (Map / Bosses / Alligator)
Rating: ⭐⭐☆☆☆ (Below Average)
Why:
-
Exploration actives do not apply
-
Attack speed scaling helps but is slow
-
No direct DPS multipliers for bosses
Key takeaway:
Mikhail is not a PvE boss hero.
🏰 Base Defense
Rating: ⭐⭐⭐☆☆ (Situational)
Why:
-
Enemy Attack reduction is useful
-
No crowd control or HP scaling for defenders
-
Best as a filler Epic, not a core defender
⚔️ PvP Field (Open Map)
Rating: ⭐⭐⭐⭐☆ (Strong Joiner)
Why:
-
Attack speed scaling rewards damage taken
-
Excellent synergy with tanks
-
Applies pressure in prolonged fights
🧩 Development / Long-Term Value
Rating: ⭐⭐⭐⭐☆
-
One of the best Epic frontline pressure heroes
-
Training speed skill has long-term account value
-
Scales well with star investment
-
Remains relevant in sustain metas
Final Thoughts on Mikhail Viktor
Mikhail Viktor is a frontline bruiser Epic designed to get stronger as fights drag on. He excels at:
-
Weakening enemy damage
-
Boosting frontline tempo
-
Punishing clustered enemies with heavy AoE
Tyrell Patrick – Skill Breakdown
Tyrell Patrick is a control-oriented Epic attacker built around deployable turrets, area denial, and crowd control in Exploration. He is strongest in Arena and Exploration, where his Auto Turret enables persistent AoE damage, stuns, and positional buffs for allied squads.
He is not a burst DPS carry, but a utility-focused Epic that rewards smart positioning and sustained fights.
| Category | Details |
|---|---|
| Hero Name | Tyrell Patrick |
| Rarity | Epic |
| Squad Role | Attacker |
| Rally Role | Join Rally |
| Core Identity | Turret Control + AoE Stun + Squad Damage Amplification |
🔵 Skills 1–3: Exploration / Arena / Tower ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 1 | Auto Turret | Active / Deployable | Deploys a turret that attacks enemies; turret ATK = 12% of Tyrell’s ATK, HP = 20% of Max HP | Arena, Exploration |
| 2 | Base Setup | Team Buff | Allies near the Auto Turret gain +10% ATK (does not stack) | Arena, Exploration |
| 3 | Electromagnetic Field | AoE / CC | When the turret takes damage, it emits an electric pulse dealing 124% ATK AoE damage and stunning enemies for 2.5s | Arena, Exploration |
Notes:
-
These skills do NOT apply to rallies, map PvE, base defense, or open-field PvP.
-
Auto Turret is the core mechanic of Tyrell’s kit.
-
Electromagnetic Field provides reliable AoE crowd control, which is rare among Epics.
🔴 Skills 4–6: Field Combat ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 4 | Weak Spot Analysis | Damage Passive | Increases deployed squad damage by 5–25% | Field PvE, PvP |
| 5 | Hacker’s Intel | Economy Passive | Increases Research Lab speed by 3–15% | City / Account |
| 6 | (Locked / Scaling Slot) | Passive | Star-dependent Epic scaling bonus | Field / Defense |
Notes:
-
Weak Spot Analysis is Tyrell’s only direct combat field skill.
-
Research speed provides long-term account value, not combat strength.
-
Field presence is supportive, not aggressive.
⭐ Skill Investment Priority
Exploration / Arena Priority
-
Electromagnetic Field ⭐
-
Auto Turret
-
Base Setup
Field Priority
-
Weak Spot Analysis ⭐
-
Hacker’s Intel
-
Remaining passive (last)
🧠 Tyrell Patrick – Mode-by-Mode Evaluation
🏟️ Arena
Rating: ⭐⭐⭐⭐☆ (Strong Control Utility)
Why he’s good:
-
Persistent turret pressure
-
Reliable AoE stun
-
Provides positional ATK buff to allies
Limitations:
-
Damage depends on turret uptime
-
Requires proper placement
Best use:
-
Control-focused Arena comps that benefit from CC
🗺️ Exploration
Rating: ⭐⭐⭐⭐☆ (Very Strong)
Why he’s good:
-
Turret provides sustained damage
-
AoE stun smooths difficult waves
-
ATK buff improves team efficiency
Exploration is his best mode.
🐊 PvE (Map / Bosses / Alligator)
Rating: ⭐⭐☆☆☆ (Below Average)
Why:
-
Exploration skills do not apply
-
No boss-specific multipliers
-
Turret mechanics disabled
Key takeaway:
Tyrell is not a boss or rally PvE hero.
🏰 Base Defense
Rating: ⭐⭐⭐☆☆ (Situational)
Why:
-
Turret CC can disrupt attackers
-
No scaling defensive passives
-
Best as a secondary Epic defender
⚔️ PvP Field (Open Map)
Rating: ⭐⭐⭐☆☆ (Decent Joiner)
Why:
-
Flat damage increase always applies
-
No mobility, burst, or CC in field
-
Works best as a support join hero
🧩 Development / Long-Term Value
Rating: ⭐⭐⭐☆☆
-
Strong early–mid game Epic
-
Exploration utility ages reasonably
-
Research speed has account-wide value
-
Outclassed by Legendary control heroes later
Final Thoughts on Tyrell Patrick
Tyrell Patrick is a control-centric Epic designed to shape the battlefield, not dominate it. He excels at:
-
Locking down enemies with AoE stuns
-
Supporting allies through positional buffs
-
Making Exploration content smoother and safer
Barry Burton – Skill Breakdown
Barry Burton is a sustained DPS Epic attacker built around high-frequency normal attacks, stacking attack speed, and raw damage amplification. He is strongest in Arena and Exploration, where his multi-hit active skill and attack-speed scaling allow him to output consistent damage over time.
He is not a burst-oriented nuker, but a tempo DPS Epic that rewards extended engagements and uninterrupted firing windows.
| Category | Details |
|---|---|
| Hero Name | Barry Burton |
| Rarity | Epic |
| Squad Role | Attacker |
| Rally Role | Join Rally |
| Core Identity | Sustained DPS + Attack Speed Scaling + Normal Attack Amplification |
🔵 Skills 1–3: Exploration / Arena / Tower ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 1 | Fanning Shot | Active / Multi-Hit | Rapidly fires 6 bullets, each dealing 180–342% ATK damage | Arena, Exploration |
| 2 | Speed Loader | Self Buff | Normal attacks increase Barry’s Attack Speed by 20% for 3s, stacking up to 3 times | Arena, Exploration |
| 3 | Battle Veteran | Damage Passive | Increases normal attack damage by 35–67% | Arena, Exploration |
Notes:
-
These skills do NOT apply to rallies, map PvE, base defense, or open-field PvP.
-
Fanning Shot scales extremely well with attack speed and crit effects.
-
Barry’s damage profile is heavily weighted toward normal attacks, not abilities.
🔴 Skills 4–6: Field Combat ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 4 | Fitness Training | Utility Passive | Reduces Action Point consumption by 10–15% when Barry’s squad is deployed | Field PvE |
| 5 | Leadership | Mobility Passive | Increases March Speed toward Infected/Aberrations by 20–80% | Map PvE |
| 6 | (Locked / Scaling Slot) | Passive | Star-dependent Epic scaling bonus | Field / Defense |
Notes:
-
Barry’s field kit is efficiency-focused, not combat-focused.
-
Action Point reduction has strong daily grind value, not fight power.
-
No field combat scaling or pressure tools.
⭐ Skill Investment Priority
Exploration / Arena Priority
-
Fanning Shot ⭐
-
Battle Veteran
-
Speed Loader
Field Priority
-
Fitness Training ⭐
-
Leadership
-
Remaining passive (last)
🧠 Barry Burton – Mode-by-Mode Evaluation
🏟️ Arena
Rating: ⭐⭐⭐⭐☆ (Strong Sustained DPS)
Why he’s good:
-
High-frequency multi-hit damage
-
Attack speed stacking ramps quickly
-
Excellent in longer Arena fights
Limitations:
-
Weak burst opening
-
Vulnerable to CC and interrupts
Best use:
-
Backline DPS in sustained Arena comps
🗺️ Exploration
Rating: ⭐⭐⭐⭐☆ (Very Strong)
Why he’s good:
-
Fanning Shot clears elites quickly
-
Normal attack scaling shines in long stages
-
Minimal downtime between damage cycles
Exploration is one of his best modes.
🐊 PvE (Map / Bosses / Alligator)
Rating: ⭐⭐☆☆☆ (Below Average)
Why:
-
Exploration skills do not apply
-
No boss damage multipliers
-
Field skills provide efficiency, not damage
Key takeaway:
Barry is not a boss or rally PvE hero.
🏰 Base Defense
Rating: ⭐⭐☆☆☆ (Weak)
Why:
-
No defensive scaling
-
No CC or mitigation
-
Normal attack focus has low defensive value
⚔️ PvP Field (Open Map)
Rating: ⭐⭐☆☆☆ (Low Impact Joiner)
Why:
-
No field combat buffs
-
No survivability or pressure tools
-
Easily replaced by stronger Epics
🧩 Development / Long-Term Value
Rating: ⭐⭐⭐☆☆
-
Strong early–mid game Exploration DPS
-
Excellent AP efficiency hero
-
Damage profile does not scale into late game
-
Gradually outclassed by Legendary attackers
Final Thoughts on Barry Burton
Barry Burton is a classic sustained DPS Epic designed to win fights through volume, not burst. He excels at:
-
Rapid multi-hit damage
-
Attack speed ramping
-
Efficient daily PvE farming
He is reliable, efficient, and straightforward — but once higher-tier attackers arrive, his ceiling becomes very clear.
Becca Woollett – Skill Breakdown
Becca Woollett is a crit-based burst Epic attacker built around fan-shaped AoE damage, attack speed windows, and high critical hit amplification. She is strongest in Arena and Exploration, where her burst openings and crit procs allow her to delete clustered enemies quickly.
She is not a sustained DPS scaler, but a tempo burst Epic that rewards timing, positioning, and short engagement windows.
| Category | Details |
|---|---|
| Hero Name | Becca Woollett |
| Rarity | Epic |
| Squad Role | Attacker |
| Rally Role | Join Rally |
| Core Identity | Burst AoE + Crit Damage + Timed Attack Speed |
🔵 Skills 1–3: Exploration / Arena / Tower ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 1 | Storm Ammo | Active / AoE | Fires bullets in a fan-shaped area, dealing 350–560% ATK damage to enemies in range | Arena, Exploration |
| 2 | Firing Stance | Self Buff | Every 10s, increases Becca’s Attack Speed by 20–25% for 7.5s | Arena, Exploration |
| 3 | Bullseye | Crit Passive | Normal attacks have a 30% chance to trigger a critical hit, increasing damage by 150–218% | Arena, Exploration |
Notes:
-
These skills do NOT apply to rallies, map PvE, base defense, or open-field PvP.
-
Storm Ammo provides strong front-loaded AoE burst.
-
Bullseye gives Becca one of the highest crit multipliers among Epics.
🔴 Skills 4–6: Field Combat ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 4 | Trance | Damage Passive | Increases deployed squad damage by 5–25% | Field PvE, PvP |
| 5 | Bulletproof Vest | Defensive Passive | Reduces damage taken by the deployed squad by 4–20% | Field PvE, PvP |
| 6 | (Locked / Scaling Slot) | Passive | Star-dependent Epic scaling bonus | Field / Defense |
Notes:
-
Trance is Becca’s primary field combat contribution.
-
Damage reduction adds survivability but does not scale offensively.
-
No field burst or control mechanics.
⭐ Skill Investment Priority
Exploration / Arena Priority
-
Storm Ammo ⭐
-
Bullseye
-
Firing Stance
Field Priority
-
Trance ⭐
-
Bulletproof Vest
-
Remaining passive (last)
🧠 Becca Woollett – Mode-by-Mode Evaluation
🏟️ Arena
Rating: ⭐⭐⭐⭐☆ (Strong Burst DPS)
Why she’s good:
-
High front-loaded AoE damage
-
Crits can spike fights early
-
Excels against clustered enemies
Limitations:
-
Damage drops outside buff windows
-
Relies on RNG crits
Best use:
-
Backline burst DPS in short Arena fights
🗺️ Exploration
Rating: ⭐⭐⭐⭐☆ (Very Strong)
Why she’s good:
-
Storm Ammo clears waves quickly
-
Crit procs melt elites
-
Attack speed windows align well with PvE pacing
Exploration is one of her best modes.
🐊 PvE (Map / Bosses / Alligator)
Rating: ⭐⭐☆☆☆ (Below Average)
Why:
-
Exploration skills do not apply
-
Crit-based burst loses value on bosses
-
No boss damage multipliers
Key takeaway:
Becca is not a PvE boss hero.
🏰 Base Defense
Rating: ⭐⭐☆☆☆ (Weak)
Why:
-
No defensive CC
-
Burst profile is unreliable on defense
-
Better attackers exist for garrison roles
⚔️ PvP Field (Open Map)
Rating: ⭐⭐⭐☆☆ (Decent Joiner)
Why:
-
Flat damage increase always applies
-
Damage reduction adds light survivability
-
Lacks pressure tools or control
🧩 Development / Long-Term Value
Rating: ⭐⭐⭐☆☆
-
Excellent early–mid game burst Epic
-
Crit scaling has a hard ceiling
-
Field value is serviceable but replaceable
-
Outclassed by Legendary burst attackers later
Final Thoughts on Becca Woollett
Becca Woollett is a burst-oriented Epic designed to win fights quickly or fall off fast. She excels at:
-
Deleting clustered enemies
-
Delivering high crit spikes
-
Speeding up Exploration clears
Robert Kendo – Skill Breakdown
Robert Kendo is a control-oriented Epic attacker built around crowd control, knockback effects, and team-wide attack buffs. He excels at disrupting enemy formations and supporting allied damage, rather than acting as a primary DPS carry.
He is not a burst nuker or sustained DPS, but a utility pressure Epic that adds value through stuns, displacement, and flat attack bonuses.
| Category | Details |
|---|---|
| Hero Name | Robert Kendo |
| Rarity | Epic |
| Squad Role | Attacker |
| Rally Role | Join Rally |
| Core Identity | Crowd Control + Team Buffs + Disruption |
🔵 Skills 1–3: Exploration / Arena / Tower ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 1 | Suppressive Round | Active / AoE CC | Fires high-stopping-power rounds in a fan-shaped area, dealing 195% ATK damage, pushing enemies back, and stunning them for 0.5s | Arena, Exploration |
| 2 | Take This | Control / Burst | Every 20s, attaches a bomb to a nearby enemy, knocking them back, stunning for 2s, then exploding for 286% ATK damage | Arena, Exploration |
| 3 | Fire Support | Team Buff | Increases the Attack of all allied units by 10–20% | Arena, Exploration |
Notes:
-
These skills do NOT apply to rallies, map PvE, base defense, or open-field PvP.
-
Robert provides reliable CC uptime, uncommon among Epic attackers.
-
Fire Support gives meaningful team-wide damage amplification.
🔴 Skills 4–6: Field Combat ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 4 | Modification Expert | Damage Passive | Increases the deployed squad’s Attack by 5–25% | Field PvE, PvP |
| 5 | Forging Knowledge | Economy Passive | Increases Iron Collection Speed by 5–25% | Gathering |
| 6 | (Locked / Scaling Slot) | Passive | Star-dependent Epic scaling bonus | Field / Defense |
Notes:
-
Modification Expert is Robert’s main field combat value.
-
Iron collection is pure economy, not combat power.
-
No field crowd control or survivability scaling.
⭐ Skill Investment Priority
Exploration / Arena Priority
-
Suppressive Round ⭐
-
Take This
-
Fire Support
Field Priority
-
Modification Expert ⭐
-
Forging Knowledge
-
Remaining passive (last)
🧠 Robert Kendo – Mode-by-Mode Evaluation
🏟️ Arena
Rating: ⭐⭐⭐⭐☆ (Strong Control Support)
Why he’s good:
-
Reliable knockback and stuns
-
Disrupts enemy positioning
-
Boosts allied damage output
Limitations:
-
Low personal DPS
-
Damage alone will not carry fights
Best use:
-
Midline control support in Arena comps
🗺️ Exploration
Rating: ⭐⭐⭐⭐☆ (Very Strong)
Why he’s good:
-
CC smooths difficult waves
-
Bomb stun is excellent for elites
-
Team-wide attack buff accelerates clears
Exploration is one of his best modes.
🐊 PvE (Map / Bosses / Alligator)
Rating: ⭐⭐☆☆☆ (Below Average)
Why:
-
Exploration skills do not apply
-
No boss damage multipliers
-
CC is ineffective against bosses
Key takeaway:
Robert is not a PvE boss hero.
🏰 Base Defense
Rating: ⭐⭐⭐☆☆ (Situational)
Why:
-
CC can interrupt attackers
-
Attack buffs apply passively
-
Lacks defender-specific scaling
Best used as a filler Epic, not a core defender.
⚔️ PvP Field (Open Map)
Rating: ⭐⭐⭐☆☆ (Decent Joiner)
Why:
-
Flat attack increase always applies
-
No active control or burst
-
Utility-focused, not threatening
🧩 Development / Long-Term Value
Rating: ⭐⭐⭐☆☆
-
Strong early–mid game control Epic
-
Valuable team buffs remain relevant
-
Personal damage scales poorly
-
Eventually replaced by Legendary control heroes
Final Thoughts on Robert Kendo
Robert Kendo is a utility-first Epic designed to enable others rather than dominate fights himself. He excels at:
-
Disrupting enemy formations
-
Providing reliable crowd control
-
Boosting allied damage output
Marvin Branagh – Skill Breakdown
Marvin Branagh is a defensive control Epic built around damage mitigation, enemy debuffs, knockback effects, and battlefield control structures. He is strongest in Arena and Exploration, where his barricades, slows, stuns, and attack reduction significantly reduce incoming pressure.
He is not a damage dealer, but a survivability and disruption Epic that shines in prolonged fights and defensive compositions.
| Category | Details |
|---|---|
| Hero Name | Marvin Branagh |
| Rarity | Epic |
| Squad Role | Defender |
| Rally Role | Join Rally |
| Core Identity | Damage Reduction + Enemy Debuffs + Area Control |
🔵 Skills 1–3: Exploration / Arena / Tower ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 1 | Barricade | Deployable / Control | Deploys a barricade with HP equal to 40% of Marvin’s Max HP and Defense, blocking enemies | Arena, Exploration |
| 2 | Leg Shot | Debuff / Control | On normal attack, 50% chance to deal 261% ATK and reduce enemy Movement Speed by 20% (3s cooldown) | Arena, Exploration |
| 3 | Push Back | Reactive CC | Every 13s, attackers are knocked back, stunned for 1s, and take 174% ATK damage | Arena, Exploration |
Notes:
-
These skills do NOT apply to rallies, map PvE, base defense, or open-field PvP.
-
Barricade provides unique terrain control, rare among Epics.
-
Marvin’s kit focuses on slowing fights down, not ending them.
🔴 Skills 4–6: Field Combat ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 4 | Cop’s Instinct | Defensive Passive | Reduces damage taken by the deployed squad by 4–20% | Field PvE, PvP |
| 5 | Disarm | Enemy Debuff | Reduces enemy squad Attack by 4–20% | Field PvE, PvP |
| 6 | (Locked / Scaling Slot) | Passive | Star-dependent Epic scaling bonus | Field / Defense |
Notes:
-
Marvin’s field value is entirely defensive.
-
Attack reduction stacks well with tank-heavy comps.
-
No offensive scaling or burst potential.
⭐ Skill Investment Priority
Exploration / Arena Priority
-
Barricade ⭐
-
Push Back
-
Leg Shot
Field Priority
-
Cop’s Instinct ⭐
-
Disarm
-
Remaining passive (last)
🧠 Marvin Branagh – Mode-by-Mode Evaluation
🏟️ Arena
Rating: ⭐⭐⭐⭐☆ (Strong Defensive Control)
Why he’s good:
-
Barricades disrupt enemy pathing
-
Multiple knockbacks and stuns
-
Strong damage mitigation for the team
Limitations:
-
Very low personal damage
-
Requires teammates to capitalize
Best use:
-
Frontline control defender in sustain comps
🗺️ Exploration
Rating: ⭐⭐⭐⭐☆ (Very Strong)
Why he’s good:
-
Barricades trivialize chokepoints
-
Slows and stuns smooth difficult waves
-
Excellent survivability scaling
Exploration is one of his best modes.
🐊 PvE (Map / Bosses / Alligator)
Rating: ⭐⭐☆☆☆ (Below Average)
Why:
-
Exploration skills do not apply
-
CC has reduced value on bosses
-
No damage multipliers
Key takeaway:
Marvin is not a PvE boss hero.
🏰 Base Defense
Rating: ⭐⭐⭐⭐☆ (Strong)
Why:
-
Damage reduction is always valuable
-
Enemy attack debuff applies passively
-
Scales well as a defensive filler Epic
⚔️ PvP Field (Open Map)
Rating: ⭐⭐⭐⭐☆ (Strong Defensive Joiner)
Why:
-
Dual-layer damage reduction
-
Enemy attack debuff reduces pressure
-
Excellent in defensive marches
🧩 Development / Long-Term Value
Rating: ⭐⭐⭐⭐☆
-
One of the strongest Epic defenders
-
Defensive scaling stays relevant longer than DPS
-
Low investment, high consistency
-
Remains useful even late game as support
Final Thoughts on Marvin Branagh
Marvin Branagh is a pure control and defense Epic designed to keep teams alive and fights under control. He excels at:
-
Reducing incoming damage
-
Disrupting enemy positioning
-
Slowing down aggressive comps
Tyrone Henry – Skill Breakdown
Tyrone Henry is a control-oriented Epic frontline bruiser built around stuns, knockback, and team-wide defense buffs. He excels at disrupting enemy formations, buying time for allies, and stabilizing fights rather than dealing raw burst damage.
He is not a DPS carry. Tyrone is a tempo and control Epic that shines in sustained fights, defensive comps, and utility-heavy lineups.
| Category | Details |
|---|---|
| Hero Name | Tyrone Henry |
| Rarity | Epic |
| Squad Role | Defender / Bruiser |
| Rally Role | Join Rally |
| Core Identity | Crowd Control + Team Defense Buffs + Disruption |
🔵 Skills 1–3: Exploration / Arena / Tower ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 1 | Leg Kick | Active / Line CC | Deals 320% ATK damage in a straight line and stuns enemies for 3.5s | Arena, Exploration |
| 2 | Swing | AoE / Knockback | Every 3 normal attacks, deals 160% ATK AoE damage and pushes enemies back | Arena, Exploration |
| 3 | Rally | Team Buff | Every 12s, increases Defense of all allies by 50% for 8s | Arena, Exploration |
Notes
-
These skills do NOT apply to rallies, map PvE, base defense, or open-field PvP.
-
Leg Kick provides one of the longest Epic stuns in Exploration.
-
Rally is extremely strong for survivability-focused Arena comps.
-
Swing adds positional disruption, not burst.
🔴 Skills 4–6: Field Combat ONLY
| Skill # | Skill Name | Type | Effect (Summary) | Primary Modes |
|---|---|---|---|---|
| 4 | Shoulder Tackle | Control Passive | On squad attack, 4–16% chance to stun enemy for 1 turn | Field PvE, PvP |
| 5 | First Aid Knowledge | Economy Passive | Increases Hospital Healing Speed by 10–50% | City / Account |
| 6 | (Locked / Scaling Slot) | Passive | Star-dependent Epic scaling bonus | Field / Defense |
Notes
-
Shoulder Tackle is low chance but high impact in long fights.
-
Healing speed is pure account value, not combat power.
-
Tyrone gains value the longer fights last.
⭐ Skill Investment Priority
Exploration / Arena Priority
-
Leg Kick ⭐
-
Rally
-
Swing
Field Priority
-
Shoulder Tackle ⭐
-
First Aid Knowledge
-
Remaining passive (last)
🧠 Tyrone Henry – Mode-by-Mode Evaluation
🏟️ Arena
Rating: ⭐⭐⭐⭐☆ (Strong Control Support)
Why he’s good:
-
Long-duration stuns
-
Massive team Defense buff uptime
-
Excellent disruption vs melee-heavy comps
Limitations:
-
Low personal damage
-
Requires teammates to capitalize on control
Best use:
Frontline disruptor in sustain or control Arena teams
🗺️ Exploration
Rating: ⭐⭐⭐⭐☆ (Very Strong)
Why he’s good:
-
Reliable CC chains
-
Pushback reduces pressure on squishies
-
Defense buff smooths difficult stages
Exploration is one of Tyrone’s best modes.
🐊 PvE (Map / Bosses / Alligator)
Rating: ⭐⭐☆☆☆ (Below Average)
Why:
-
Exploration actives do not apply
-
Control has limited value vs bosses
-
No damage scaling
Key takeaway:
Tyrone is not a PvE boss hero.
🏰 Base Defense
Rating: ⭐⭐⭐⭐☆ (Very Solid)
Why:
-
Defense buffs help defenders
-
Random stuns disrupt attackers
-
Excellent Epic filler defender
Works best with other control defenders.
⚔️ PvP Field (Open Map)
Rating: ⭐⭐⭐⭐☆ (Strong Joiner)
Why:
-
Stuns + knockback slow enemy advances
-
Defense buffs improve squad durability
-
Excels in extended skirmishes
🧩 Development / Long-Term Value
Rating: ⭐⭐⭐⭐☆
-
One of the best Epic control-focused heroes
-
Healing speed skill is high long-term value
-
Remains useful in defensive and sustain metas
-
Not power-crept quickly due to CC relevance
Final Thoughts on Tyrone Henry
Tyrone Henry is a control-first Epic bruiser designed to slow fights down and keep allies alive. He excels at:
-
Stunning and disrupting enemies
-
Boosting team survivability
-
Stabilizing chaotic fights



















































