Author: Jeffery Wright

Why wasn’t Hades game of the year? Sometimes the most effective method of “getting the word out” is that itself—spreading the word of a particular product, not on the behalf of a developer, but on behalf of actual consumers. A common phrase in gaming is “So many games, so little time,” which couldn’t be closer to the truth. And when we’re bombarded with advertisements, overhanded marketing, fantastic games that demand our attention left and right, and promises that don’t always come to fruition, “spreading the word” is a more welcome tactic of discovery with games. Hades was a game I…

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